/* Definitions of all the historical event types in Xconq.
   Copyright (C) 1993, 1994, 1995 Stanley T. Shebs.

Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.  See the file COPYING.  */

DEF_HEVT("log-started", H_LOG_STARTED, "")

DEF_HEVT("log-ended", H_LOG_ENDED, "")

DEF_HEVT("game-started", H_GAME_STARTED, "")

DEF_HEVT("game-saved", H_GAME_SAVED, "")

DEF_HEVT("game-restarted", H_GAME_RESTARTED, "")

DEF_HEVT("game-ended", H_GAME_ENDED, "")

DEF_HEVT("side-joined", H_SIDE_JOINED, "S")

DEF_HEVT("side-lost", H_SIDE_LOST, "Ss")

DEF_HEVT("side-withdrew", H_SIDE_WITHDREW, "S")

DEF_HEVT("side-won", H_SIDE_WON, "Ss")

DEF_HEVT("unit-started-with", H_UNIT_STARTED_WITH, "U")

DEF_HEVT("unit-created", H_UNIT_CREATED, "SU")

DEF_HEVT("unit-completed", H_UNIT_COMPLETED, "SU")

DEF_HEVT("unit-acquired", H_UNIT_ACQUIRED, "U")

DEF_HEVT("unit-moved", H_UNIT_MOVED, "Uxy")

DEF_HEVT("unit-assaulted", H_UNIT_ASSAULTED, "UUxy")

DEF_HEVT("unit-damaged", H_UNIT_DAMAGED, "Unn")

DEF_HEVT("unit-captured", H_UNIT_CAPTURED, "UU")

DEF_HEVT("unit-killed", H_UNIT_KILLED, "Uu")

DEF_HEVT("unit-wrecked", H_UNIT_WRECKED, "Uu")

DEF_HEVT("unit-vanished", H_UNIT_VANISHED, "U")

DEF_HEVT("unit-garrisoned", H_UNIT_GARRISONED, "U")

DEF_HEVT("unit-disbanded", H_UNIT_DISBANDED, "U")

DEF_HEVT("unit-starved", H_UNIT_STARVED, "Um")

DEF_HEVT("unit-left-world", H_UNIT_LEFT_WORLD, "U")

DEF_HEVT("unit-type-changed", H_UNIT_TYPE_CHANGED, "U")

DEF_HEVT("unit-name-changed", H_UNIT_NAME_CHANGED, "U")

DEF_HEVT("action-ok", A_ANY_OK, "")

DEF_HEVT("action-error", A_ANY_ERROR, "")

DEF_HEVT("cannot-do", A_ANY_CANNOT_DO, "")

DEF_HEVT("insufficient-acp", A_ANY_NO_ACP, "")

DEF_HEVT("insufficient-material", A_ANY_NO_MATERIAL, "")

DEF_HEVT("action-done", A_ANY_DONE, "")

DEF_HEVT("insufficient-mp", A_MOVE_NO_MP, "")

DEF_HEVT("cannot-leave-world", A_MOVE_CANNOT_LEAVE_WORLD, "")

DEF_HEVT("destination-too-far", A_MOVE_TOO_FAR, "")

DEF_HEVT("destination-full", A_MOVE_DEST_FULL, "")

DEF_HEVT("overrun-failed", A_OVERRUN_FAILED, "")

DEF_HEVT("overrun-failed", A_OVERRUN_SUCCEEDED, "")

DEF_HEVT("fire-into-outside-world", A_FIRE_INTO_OUTSIDE_WORLD, "")

DEF_HEVT("fire-into-too-far", A_FIRE_INTO_TOO_FAR, "")

DEF_HEVT("fire-into-too-near", A_FIRE_INTO_TOO_NEAR, "")

DEF_HEVT("fire-at-too-far", A_FIRE_AT_TOO_FAR, "")

DEF_HEVT("fire-at-too-near", A_FIRE_AT_TOO_NEAR, "")

DEF_HEVT("too-far", A_ANY_TOO_FAR, "")

DEF_HEVT("too-near", A_ANY_TOO_NEAR, "")
